
Geometry Dash is a very hard and fun side-scrolling platformer that has been around for a while. That being said, maker RobTop Games has added some new stages to the old ones to keep things interesting and fun. The hardest thing about Geometry Dash World is that it’s very hard. It’s also known for having unique mechanics that are hard to learn at first but are very rewarding when used at the right time during a tough stage.
However, there are a few levels that fans remember more clearly, even though many people have forgotten about them because they didn’t look good or were too hard. These are the Geometry Dash stages that are so fun to play through that you can easily do them again and again.
Stereo Madness
Stereo Madness is the first track in the game. The difficulty meter makes it look like it will be easy, but there are a few sneaky hurdles that can trip up even the best players. The level starts out slowly, with just a few simple blocks. As it goes on, the gaps between them get bigger, making the player more careful with their jumps.
Jumper
Instead of keeping the same speed and getting harder over time like Stereo Madness does, Jumper raises the difficulty after only a few blocks. This makes for a thrilling level that rarely holds back. There are still short breaks in between that give players a chance to catch their breath, but they don’t happen very often, so the tension is always high.
In Jumper, half of the level is turned upside down, which makes even the simplest jumps feel a lot more dangerous. It’s also very quick and responsive how the track moves between its normal and flipped states, so there are never any glitches that could cause the player’s cube to die out of the blue.
Can’t Let Go
One of the very first stages in the game is called “Can’t Let Go.” It moves very quickly but stays a pretty steady task the whole way through, making it perfect for learning how to play at a higher level. A lot of people say that Can’t Let Go was the stage that helped them get better at the game. This is because it doesn’t feel like it challenges the player too much.

